Marine reincarnation tables

Marine reincarnation (MU):

01-05 Crabman

06-11 Dwarf *

12-18 Elf, aquatic *

19-23 Lizardman *

24-28 Gnome *

29-33 Locatah *

34-40 Half-elf, aquatic * (25% have gills)

41-47 Halfling *

48-54 Half-orc *

55-59 Hobgoblin, koalinth *

60-73 Human * (5% have gills)

74-79 Merman *

80-85 Triton *

86-90 Sahuagin *

91-95 Naga, Water **

96-00 Troll, sea **

* may have class and level

** becomes an NPC

Marine reincarnation (druid):

01-03 tuna **

04-08 swordfish **

09-12 orca

13-16 whale, other **

17-19 sea lion **

20-23 siren

24-28 eagle

29-31 elf, aquatic *

32-34 gar, giant **

35-36 shark **

37-40 hippocampus

41-44 pike, giant **

45-58 human *

59-61 octopus, giant

62-64 squid, giant **

65-68 sea horse, giant

69-70 barracuda **

71-75 merman *

76-80 dolphin

81-85 otter, giant

86-88 otter

89-92 turtle, giant **

93-95 turtle

96-98 masher **

99-00 use MU reincarnation table

* may have class and level

** becomes an NPC

Published in: on Mai 30, 2021 at 12:02 pm  Kommentar verfassen  
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Battlefield Encounters

This set of random encounter tables is conceived for low-level characters (levels 1-6) in historic or low-fantasy campaigns. Acting as common soldiers or mercenaries, the player characters will experience battle as an extremely dangerous and disordered series of fights. Death will always be near, and fleeing will be a reasonable option. However, with some luck, non-yielding heroes may earn treasure and glory.

(mehr …)

Published in: on August 31, 2013 at 9:21 am  Kommentar verfassen  
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Tarnovo 1277 AD – a hex map of Bulgaria

Hexmap for my AD&D campaign Tarnovo 1277:

bulgaria_1277

 

Here is the link to the original hexographer file (.hxm).

Published in: on Mai 16, 2013 at 9:50 am  Comments (1)  
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